Read injuries and training load

Know who’s out, who’s restricted and what a session took out of your players, and confirm a concussion return step when it happens at your training.

The medical team own every injury decision, but your session plans and team sheets are built on them. So Clubhouse puts the part that's yours in front of you: who's out, who's training with restrictions, and roughly when each player is back. It also asks you for one thing in return. When a player recovering from concussion reaches a step that happens at your training, you confirm how they came through it.

Before you start

  • Everything here is read-only apart from the concussion step and the physio prompt below. Logging, reviewing and clearing injuries stay with the medical team.
  • You see the return-to-play picture, not the clinical record. Diagnosis detail and clinical notes are kept to the medical team, so you can plan without carrying information you don't need.
  • The load section only applies if your squad trains with GPS units.
  • With nobody injured there is no Injury List card on Home at all. That's the usual picture at the start of a season, not something missing.

Check who's out on Home

When anyone in your squad has an open injury, an Injury List card sits on your Home screen. The header counts who's unavailable, who's on modified training, who's being monitored and who's back training, with an overdue count in red when a review date has slipped. Each player's row shows the injury, where they are in recovery and how long until they're expected back: a number of days or weeks, Tomorrow, Today, Overdue, or TBC when the physio hasn't set a date yet. A concussion carries an HIA tag. The card lists five players; when more are injured, + N more opens the full list, and the header counts still cover everyone.

Tap a player and their Medical tab opens. The card disappears when nobody in the squad is injured.

Plan around the restriction

The Medical tab on a player's page is written for coaches. It shows the estimated return to training and return to match, the drill level and running speed the player is cleared for, which drills they can join, any rehab programme, and the physio's modification notes. Read those notes before you plan the session, because that's where the physio tells you what the player can actually do tonight.

A player with nothing open shows their Recently resolved injuries with the date they returned, or No current injuries if they've never had one.

You don't re-enter any of this. Injured players already sit in Unavailable on your training roster with their return date and restrictions on the line under their name, and players on a modified return get their own Modified group with the physio's notes. On the match side, a player with an open injury is already marked Injured unless their return-to-match date is on or before the fixture, with the injury on the line under their name.

Flag an injury you've just seen

If a player gets hurt at your session and you mark them injured on the roster, Clubhouse asks Flag for Physio? Tap Yes, Flag for Physio to add a clinic review request for that player to the medical team's triage list.

Note: Flagging adds the player to the physio's list. It doesn't send the physio a notification, so for anything urgent, like a suspected concussion, call them as well.

Confirm a concussion return step

Concussion recovery follows Football Australia's graduated return to play (GRTP), eight steps from symptom-limited activity to the match return. The physio plans each step against a date, and several of them are training sessions: light aerobic work, sport-specific work, non-contact training, then modified contact. When a step is planned for one of your sessions, the player's roster row carries a GRTP Step chip, such as GRTP Step 4.

After the session, tap the chip.

One question after the session. Confirming (1) moves the recovery on and tells the family; Symptoms returned hands it back to the physio.

It asks one question: did the player complete today's session symptom-free? You can add a note for the medical team first, such as a headache after the second drill.

  • Symptom-free — confirm Step 4 (1) marks the step complete, and the recovery moves on to the next one.
  • Symptoms returned stops the step there and hands the decision back to the physio, who replans the recovery.

Answer on the night. The next step can't go ahead until this one is confirmed, and a delay holds up the player's return, not just the paperwork.

What lands for the family. Before anything is sent, a window titled Confirm Step 4 for Finn Larsson? names the player's parents and shows the notification word for word, and Confirm and notify 2 parents sends it (the count is however many parents the family has). It's titled Concussion (BYL U13) and reads Finn Larsson — Step 4 confirmed. Next: Step 5 on 24 Sep. (the next step is named only when the physio has booked it). If you choose Symptoms returned, the window reads Flag symptoms at Step 4? and Flag and notify 2 parents tells the family and the treating physio: Finn Larsson — symptoms reported at Step 4. The physio will review before the next step. Your flag doesn't restart the recovery on its own; the physio decides that. Expect them to follow up with the family. You don't receive notifications about GRTP steps yourself; you hear about a concussion again when the physio clears the player.

The last two steps, full-contact training and the return to match, are signed off by the physio. Their chips are marked (physio), and tapping one explains that it isn't yours to confirm. The full protocol is in the concussion guide.

Read what the session took out of them

If your squad trains with GPS, each completed session has a Session Load card once the data is in.

What the session actually cost. Felt harder than tracked is the early warning worth acting on.

It shows the squad's Distance, HSR and m/min, the squad's usual range for that point in the match week, and how hard the players said the session felt out of 10. A chip on the card tells you when the session ran outside that range, such as Heavy for MD−1 the day before a game.

The Worth a look list names individual players whose numbers stood out: High distance, Low distance or Felt harder than tracked. The last is the one to act on. A player who rates a session far harder than the GPS says it was is often carrying fatigue before it shows up as an injury. On the roster, each player's distance chip turns amber for the same reasons.

If you have the club's Active Injuries board

Some coaches are given the club-wide medical view on their staff record, under Additional access. If you have it, Active Injuries appears in your menu. It's the board the medical team work from, grouped by recovery status, with a programme filter, a status filter starting at All statuses, and a search box. Tap an injury for its read-only details, including the GRTP ladder for a concussion and the medical team's updates.

If you don't see it, that's the normal setup rather than a fault. Reading the club injury board covers it in more detail.

Confirm it worked

  • You'd read the restriction before you planned the session, not when the player mentioned it on the grass.
  • Every GRTP chip from tonight's session is answered before you leave.
  • Anyone on Worth a look gets a quiet word at the next session.

Last reviewed 6 Oct 2026

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