Prepare set pieces and tactics for a match
Keep the club’s corners, free kicks and phases of play in one place, put the right ones on Saturday’s match with your own players in them, and take them to the ground on your iPad.
Set pieces decide tight matches, and they are the part of the game a team can rehearse to the last step. The work only pays off if every player knows their job on Saturday, so Clubhouse keeps the drawing and the people apart. A corner is drawn once, with roles instead of names. Each match then gets its own version of who does what, filled from that week's team, and the same plan follows you from the video room to the touchline.
- Set pieces and phases of play live under
Training, on itsPlannertab, in theSet piecessub-tab. A technical director has the sameSet piecestab in the programme's planner. - A set piece is a restart: a corner, free kick, throw-in, kick-off or goal kick. A phase of play is how the team moves in a moment of open play, such as in possession or out of possession. Clubhouse calls both a play.
- A play goes on a match from the match itself or from
Set pieces. Both need signal. Once a plan is on the device, the match'sTacticstab works without it (see At a ground with no signal).
The Set pieces tab holds the club's own plays and yours, so it is the list a coach works from week to week. A technical director sees it as a board: Set pieces grouped by restart, such as Attacking corners and Throw-ins, and Phases of play grouped by moment, with See all on a long group. On a laptop, the view toggle switches the board for a table.
A coach's list comes in up to three parts:
- This week (or Next week) leads with your next match, such as R15 v Sandpiper Bay SC · Sat 2:30pm, and the plays already on it. Each one says how many of your players' roles are still empty, such as 2 roles to fill, or All roles filled.
- Club set pieces are the plays your club shares.
- Mine are the plays you drew or saved yourself. They stay private to you until you send one to the club with
Submit to club libraryin its ⋯ menu.
Tap a play to open its panel. The preview plays the move through on its own, with play and pause, a position bar, a strip of its frames and Full screen. The panel's footer has the actions for that play, including Edit when it's yours to edit. The legend under the preview and the 3D view work as they do on a drill: Show a drill or a play in 3D covers both.
Clubhouse provides ready-made set pieces and phases of play for each match format, so nobody starts from a blank page. They sit on the Library tab: set Browse to Set pieces. Each is marked Clubhouse.
A Clubhouse play is a starting point, not yet yours, so you make a copy before it goes on a match:
- A technical director chooses
Add to club set pieces. The copy lands in the club's set pieces straight away, for every coach in the programme. - A coach chooses
Save to my plays. The copy is yours under Mine, to adapt and, if it works, submit to the club.
Once a copy exists, the same play in the library offers Open the club’s copy or Open my copy instead, so a second tap never makes a duplicate. If the club's set pieces are still empty, the tab itself offers Explore the library.
When the play you want isn't in the library, draw it. Choose New (on a coach's Planner tab it's New play in the New menu), and What are you drawing? asks three questions in turn:
- Pick Phase of play (How the team moves in a moment of play.) or Set piece (A corner, free kick, throw-in or restart.).
- Pick the Match format:
7v7,9v9or11v11. - For a set piece, pick which one. The list only offers the restarts that format plays, so a 7v7 play is never offered a wall free kick.
Then Draw the set piece or Draw the phase of play opens the editor on a new play of that kind and format.
Plans for Saturday usually start in the week, from the playbook rather than the fixture. On one of the club's plays or your own, choose Add to a match… from its ⋯ menu or the panel's footer. A Clubhouse play needs copying first (above).
- Your upcoming matches are listed with the date, kick-off and opponent, such as v Sandpiper Bay SC. A match the play is already on reads On this match.
- Tick one or more matches.
- Choose
Add to 1 match(orAdd to 2 matches). The play is on each one, ready for its players.
If the list says No upcoming matches for your squads, the next round isn't in the draw yet.
The Tactics tab on a match is the plan for that match: the plays you'll use, each with this week's players in it. Open the match and choose Tactics. During a live match the same plan sits beside Bench, Coach Notes and Scouting on the match screen, so you never leave the clock to find a corner. The screen stays awake while the plan is open.
Each play is a tile with its type, such as Attacking corner, and its role count, 2 roles to fill or All roles filled. A match with nothing on it yet says No plays on this match yet.
- Choose
Add set piece or phase of play. The sheet Add to this match opens on your squad and its format, such as BYL U13 · 11v11. - Switch between
Set piecesandPhases of play, or useSearch plays…. Plays already on the match are listed under On this match. - Tick as many as you need, then choose
Add 2(the number is how many you ticked).
A Clubhouse play you tick is copied for you first. To draw something new for this match, choose Draw a new play at the top of the sheet. It asks What are you drawing? with the format already fixed to this match's, and the play is added to the match when you save it.
A play is drawn with roles, such as Near post or Edge, and this is where they become people. Tap a tile to open the play full screen: the pitch, the frames under it, and Who does what beside it on an iPad in landscape or a laptop. On a phone or an iPad held upright, the people button in the top bar opens it, and shows how many are left, such as 2 to fill.
- Positions drawn on a lineup slot fill themselves from the Starting XI. Once the match is live they follow who is on the field, so a substitution on the tracker puts the new player into the play with no second tap.
- Tap a role to choose who takes it. With a lineup set, the list is the Players on the field. Choose
Leave emptyto clear it. A player who has gone off is tagged Not on the field. - If the play marks any of their players, they are listed under Their threats. Tap one to choose Which of their players, and it reads by shirt number, such as Their number 9.
Unmarkclears it.
Tap the pitch for the next frame and swipe to go back. The view pills switch between the plan, 3D and a player's eyes; Show a play on the Tactics tab has the detail. To talk a player through it on the bench, choose Show: the pitch goes edge to edge with big names, Play all runs every frame, and Done brings the panel back.
Each play has room for one note about this match only, such as Their 9 attacks the near post. Zonal if the keeper comes up. Choose Add a note for this match, write up to 280 characters, and Save note. It sits at the top of the panel, and Clear note removes it. The editor reminds you to use shirt numbers for their players.
Sometimes the club's corner needs one tweak against this opponent. Edit in the play's top bar handles it without touching the club's version:
- On a club play,
Editmakes a private version for this match, named after the opponent, such as Far-post overload (v Sandpiper Bay SC), and opens it in the editor. Who does what and the match note move onto the version, and so does any Play slide for this match in your presentation. The club's play stays exactly as it was, and this match now uses your version. - On your own play,
Editopens it in the editor directly.
Choose Remove from this match from the tile's ⋯ menu. Remove from this match? reminds you that who does what and the match note are cleared, and that the play stays in the playbook. Choose Remove, or Keep to leave it on.
Once the match is complete, the plan is a record of what you prepared: no adding, removing, editing or changing who does what.
Grounds are where signal drops, so the plan is kept on your device once you've opened it.
- Open the
Tacticstab with signal before you leave, and the plays, your players' names and photos come with you. A photo that can't load shows initials. - With no signal, a match whose plan is on the device opens straight on its
Tacticsplan, even when the rest of the match page can't load. - Filling roles and writing notes work offline. Each change shows an amber dot until it's saved, and a line under the plan says how many are waiting, such as 2 changes waiting to sync, with
Sync now. They send themselves when the signal returns. - Adding, removing and
Editneed a connection, and say Needs signal. Try again when you’re connected.Editalso waits until your offline changes to that play have synced. - Up to 12 plays per match are kept for offline use. If you tick more, the sheet warns that plays beyond 12 are on the match but not saved for offline use. A saved plan is cleared from the device after seven days.
Warning: If the line under the plan says Not saved to this device. Keep this screen open until it syncs., your changes are only on screen. Leave the page open until signal returns.
The plays on a match and the Play slides in its presentation are the same plan. Add a play to a match deck and it goes on the match too, and Add all from this match turns every play on the match into a slide in one go. Who does what is shared, so a role you fill on the iPad is filled on the slide. Add a play walks through the slide.
- The play shows under Club set pieces or Mine on
Set pieces, and a Clubhouse play you copied offersOpen the club’s copyorOpen my copy. - After
Add to a match…, the match reads On this match for that play, and itsTacticstab shows the tile. - Every tile you plan to use reads All roles filled.
Editon a club play opened a version named after the opponent, and the club's play is unchanged onSet pieces.- With the device offline, the
Tacticstab still opens and a role you change shows the amber dot until you're back online.
Last reviewed 21 Oct 2026
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