Show a drill or a play in 3D

Turn any drill, session block or match play from the plan into a 3D picture of the ground, choose where the camera stands, and take it to training and the team talk.

A plan seen from above is how coaches think about a drill. It isn't how a player sees it. The 3D view puts the same drawing on a grass pitch with the players standing in it, so an Under 13 sees the run from where they will actually be standing before the session starts. Every run, pass and frame comes from the plan itself, so there is nothing extra to draw and nothing to keep in step.

Before you start

  • 3D shows the plan you already have. Change the plan and the 3D view changes with it.
  • To look at a drill in 3D while you edit it, open the drill editor on a laptop or tablet. The phone layout of the editor stays on the plan, because drawing with a thumb needs every pixel. A phone can still show a drill in 3D in Run session and a play on a fixture's Tactics tab.
  • When a browser has graphics acceleration turned off, the 3D option is greyed out and says 3D needs graphics acceleration, which this browser has turned off. Turn it back on in the browser's settings, or keep working on the plan.

Switch between Plan and 3D

The plan is where you draw, and 3D is where you check that the drill reads the way you meant it to. The View pill sits in the top-right corner of the drawing, with Plan and 3D side by side.

  • In the drill editor, 3D is for looking. Tools only work on the plan, so picking one takes you straight back to Plan, and the 3D view reminds you with Switch to Plan to edit.
  • On a drill in the library, or a block in the session editor, the same two choices sit in the corner of the picture.
  • One 3D view runs on a screen at a time. Open a second one and the first goes back to Plan.
The drill from behind the goal, where 3D opens. The tools stay on the plan, so the corner reminds you to switch back to edit.

Choose where the camera stands

3D opens Behind the goal. Pick a camera and it is remembered: on your device for drills, on the slide for decks. A Play slide you haven't set a camera on opens on Overhead, the plan the room has just been looking at.

So the first time you switch to 3D, the camera lifts off the plan you were looking at and swoops down in one move to behind the goal the move attacks, turning as it comes so the pitch never tips sideways. Switching back to Plan flies the same way home. If your device is set to reduce motion, 3D opens straight on the view instead. Each camera answers a different coaching question, so it's worth choosing on purpose. There are four, and every one starts with every player and the ball in the picture, the ones standing still included. In a play, the camera reframes between steps as the players move up the pitch. When both teams fill the pitch from goal to goal, as at a kick-off, Sideline and Behind the goal rise higher rather than leave a keeper out.

  • Overhead is the plan, in 3D, from straight above, framed the way the plan was.
  • Sideline looks across from beyond the near touchline, level with the middle of the play, and high enough that players don't hide one another. Use it for shape, width, distances between units and the spaces a press leaves.
  • Behind the goal is raised behind the goal the move attacks. Use it for a finishing pattern or a set piece, seen as the goalkeeper and the back line see it.
  • Coach's corner stands low at a corner cone and looks along the diagonal. That's the camera that gives a 20 by 15 metre grid its true size.

The four cameras are small icons in the bottom-left corner of the picture, with the name when you hover. The camera glides from one position to the next, so the room can follow where it went.

The camera you pick is kept on this device. The next drill you open in 3D, in the library, the session editor, Run session or a fixture's Tactics tab, starts on the same camera. Another coach's choice never changes yours.

Look around

Move the 3D camera the way you move a map. Wherever you take it, every player stays in the picture: you can only lose one off the edge by zooming in, and even then the camera stays over the drill.

  • Move: drag the pitch with a mouse or one finger, or press the arrow keys.
  • Zoom: scroll, pinch, or press + and -. A scroll or a pinch zooms toward the spot under your cursor or fingers, and a double click or double tap zooms in a step there.
  • Turn and tilt: drag with the right mouse button, or hold Ctrl, Cmd or Shift while you drag. On a touch screen, twist two fingers to turn and move two fingers up or down together to tilt. Shift and the arrow keys do it too. Overhead turns but never tilts, because it is the plan seen from straight above.

The keys work once you have clicked or tabbed into the picture. On a Play slide, in the presenter and on the Tactics tab the plain arrow keys still step through the play or the deck, so use Shift and the arrows there.

The first time you open 3D, a short line along the bottom of the picture tells you how to move the camera on the device you're holding. It goes as soon as you move the view, and you won't see it again.

When the picture sits in a page

On a drill in the library, a block in the session editor and the Tactics tab, the 3D picture sits inside a page that scrolls. There one finger and a plain scroll still move the page, so you never get stuck in the picture: use two fingers to move the pitch, and hold Cmd (on a Mac) or Ctrl while you scroll to zoom. If you try with one finger, the picture says so. Take it full screen, or open it in the drill editor or Run session, and the picture takes every gesture.

The camera controls

Down the right-hand edge of the picture is a column of camera controls, for anyone who would rather tap than pinch:

  • Zoom in and Zoom out, with a small mark between them for the camera's usual framing.
  • Turn left, Turn right, Tilt up and Tilt down. On a phone, and on a Play slide, these sit behind the arrow button (More camera controls) to keep the picture clear.
  • The compass at the bottom points the way the play attacks, and turns and tips as the view does. Drag it to turn and tilt the camera. Tap it (Reset view), or press Home, and the camera glides back to its usual spot.

After a few seconds without a touch, the column and the other buttons over the picture fade back a little so the drill is the subject, and they come back as soon as you move over it. They never disappear, and nothing fades when your device is set to reduce motion. A button greys out when the camera can't go any further that way.

Tapping the camera you're already on puts the view back too, and choosing another camera, Player POV or Plan starts the new view from that camera's usual spot. The view you moved to isn't saved: open the drill again and it starts on the camera's usual spot.

Show the five channels

On a marked pitch, turn on Lanes in the pitch settings (or press L) and the five vertical channels are painted on the 3D turf exactly where the plan draws them. It's the quickest way to check that a winger is really holding the width you asked for. On a Play slide the same switch is called Zones.

What the 3D picture shows

  • The light follows the session. A session after the floodlights come on is floodlit, and an earlier one is in afternoon sun. The lights come on from 5pm in standard time and from 7pm in daylight saving, read in Sydney time so a coach travelling interstate sees what the ground will look like. A drill with no session time is floodlit.
  • Our players wear their shirts. On a play cast with your squad, each of our players carries their number, and their surname on the back when names are showing. Their players carry numbers only, as does anyone watching through a shared link. A shirt never says more than the name tag over the same player.
  • A drill can have four teams. A rondo or a positioning game often splits the squad into more than two groups. On a drill, Team offers C and D as well as A, B and the neutrals, and those players wear training bibs. Clubhouse picks each bib from the colours a coach's bag holds (red, purple, black, orange, pink, blue and yellow), skipping any too close to the colours already on the pitch, so every group stays easy to tell apart. A play keeps to its two teams.
  • The 3D pitch dresses its own strips. In 3D, team A wears sky blue and team B white, the neutrals wear pink bibs, and C and D get bibs picked to stand out against those. So a group can wear a different colour in 3D from its disc on the plan. The Key in 3D always shows the colours the players on the grass are wearing.

Read the legend

Under a drill's picture in the library and in Run session, a legend says what the drawing alone doesn't. In the drill editor it stays out of the way of the pitch: press Key in the bottom-right corner of the canvas to open it over the picture, and press it again, or Escape, to close it. Each row of the legend is labelled:

  • Teams, with a swatch and letter for each, once the drill uses team C or D or its notes call a group by its colour. Where the notes name a colour, the legend quotes it beside the letter, such as C with “Yellow” beside it, and a team the notes give more than one colour lists each, such as A with “Blue, Navy”. The quoted colour is the notes' word for that team. Hand out bibs by the letters and the notes, even when the picture uses another colour.
  • Roles: each player's short code beside the role it stands for, such as T Target. Give a player or keeper a role in the drill editor and it appears here.
  • Lines: each kind of arrow the drill draws. A solid line is the ball moving (a pass, shot or cross), a dashed line is a player moving without it (a run or a press), and a wavy line is a dribble.
  • Kit: the equipment to pack, so what you take to the ground matches what's drawn.

A play's legend shows its teams only, and only when they need explaining.

Key, labels and sound in 3D

On a drill in the library and in the drill editor, the pill in the bottom-left corner of the 3D view holds the cameras and up to three more buttons:

  • Key opens the legend over the picture, with swatches in the colours the players on the grass are wearing. It's only there when the drill has a legend to show.
  • The captions icon (Hide labels or Show labels when you hover) shows or hides the drill's words on the 3D pitch: zone names, captions, step numbers, measurements and the badges over players' heads. Labels are on until you turn them off, and Clubhouse remembers your choice for every 3D view you open.
  • The speaker icon (Turn sound on or Turn sound off) switches the stage's sound. It isn't offered when your device is set to reduce motion.

Run it at training

In Run session, the View pill sits on the drill. In 3D the camera icons join the playback controls along the bottom, beside Loop, so a drill can play over and over from Coach's corner while you set the cones out. This works on a phone too.

If a phone or tablet can't keep the 3D view smooth, it goes back to the plan by itself and says 3D paused on this device. Nothing is lost: the plan still shows every move. The 3D option stays off for the rest of that visit, so the session never stutters twice.

Show a play on the Tactics tab

On a fixture's Tactics tab, open a play to see it in Plan, 3D or Player POV, through the eyes of one of our players. Choose Show to take it full screen for the team talk. Clubhouse remembers whether you last looked in Plan or 3D, so the next play opens the same way.

If the device can't keep 3D smooth, the play goes back to the plan and says This device couldn’t keep 3D smooth, so the plan shows for now.

On a Play slide and in the presenter

A Play slide in a presentation uses the same 3D view and the same cameras, and the presenter's top bar switches between Plan, 3D and Player POV while the room watches. Build and present a deck walks through the slide's view, camera and Zones choices, and Present it covers the presenter.

Confirm it worked

  • 3D isn't greyed out, and choosing it shows the players on grass in the drill's own positions.
  • Switching to 3D the first time swoops down from the plan to behind the goal the move attacks, without a jump, and Plan flies back onto the plan.
  • Choosing a camera glides to it, and the next drill you open in 3D starts on that camera.
  • Dragging the picture moves the pitch and it stays where you let go. Tapping the compass brings the camera back to its usual spot.
  • Zooming in with Zoom in or a scroll goes toward what you're pointing at, and the button greys out at the closest framing.
  • Picking a tool in the editor brings you back to Plan.
  • With Lanes on, the channels in 3D line up with the ones on the plan.
  • In 3D, Key shows each team in the colour its players are wearing on the grass.

Last reviewed 19 Oct 2026

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