Draw a drill

Draw a drill on the right size of pitch, animate the movement frame by frame, fill in the coaching detail, and share it with your club.

A drill that's drawn properly says more on the night than a page of notes. The drill editor gives you a pitch drawn to scale, players and equipment to put on it, arrows for every pass and run, and frames that play the movement back. Once the coaching detail is filled in, you can use the drill in your own sessions and offer it to your club's library.

Before you start

  • Drills live on the Training page's Planner tab, under Drills. Plan, run and evaluate a session covers putting them into a session.
  • A drill you make is private to you until you submit it to the club library and it's accepted.
  • On an iPad, the tools float at the side of the pitch and an Apple Pencil draws. How do I draw drills and set pieces on an iPad? covers what's different there.

Open the editor

  • A new drill: on the Planner tab, choose New, then New drill.
  • One of yours: open its row's menu on the Drills tab and choose Edit.

The editor opens on the pitch, with the tools down the side, the frames along the bottom and the drill's title, Undo, Redo and Publish across the top.

A published drill of your own. The tools are down the side, the frames along the bottom, and edits wait for Publish changes.

Set the pitch

Start with the pitch, because changing it later moves everything on it. The pitch's control sits at the right-hand end of the frames tray and reads like 11v11 · Half, near. Tap it to open Pitch settings.

  • Format is 7v7, 9v9, 11v11 or Area. Pick the format your age group plays, so the markings and goals are the right size.
  • Pitch chooses how much of it you're drawing on: Full, Half, Third, Quarter or Penalty area. Near and Far choose which end, and a quarter also has a side.
  • Area swaps the marked pitch for a plain grid, for a rondo or a small-sided game. Size then offers four grids, from 15 × 15 m to 40 × 30 m.
  • Lanes paints the five vertical channels on a marked pitch. Press L with a keyboard.
  • Rotate turns the pitch between Wide and Tall. Press R with a keyboard.

On a wider screen, Lanes and Rotate are buttons beside the pitch control instead.

Place players and equipment

Pick a tool, then tap the pitch to place it. The tools are grouped:

  • Players: Team A, Team B, Goalkeeper and a coach.
  • Ball: a ball or a pile of balls.
  • Equipment: Cone, Flat marker, Goal, Mini goal and more, such as poles, hurdles and a speed ladder.

A tool with a small notch in its corner holds more than one choice. Press and hold it to pick another, and the button then shows your last pick.

Tap anything you've placed to select it. A bar appears beside it to change its team, give it a label, turn it, duplicate it or delete it. Drag it to move it. With Select, drag a box across empty grass to pick up several things at once.

Draw the movement

Arrows show what happens: who passes, who runs and where the ball goes.

  1. Pick Arrow.
  2. Choose the type from the pill over the pitch: Pass, Run, Dribble, Shot, Cross, Press or Line.
  3. Drag from where the move starts to where it ends. Start or end on a player or the ball and the arrow sticks to it.

Tap an arrow to change its type, or open Shape, heads and step to bend it, choose its arrowheads, or number the arrows in the order they happen. Once an arrow is selected, drag the handle in its middle to bend it, or the handles at its ends to re-aim it.

A frame holds up to 40 arrows. When it's full, Clubhouse says so, and the next arrow goes on a new frame.

Mark areas and add text

  • Areas and lines has Rectangle, Oval, Pitch and Grid for zones, and Line, Dashed line and a measuring line. Drag on the pitch to draw one. Select a zone to change its colour, its edge and its fill, or split a grid into rows and columns.
  • Text puts a label on the pitch. Tap where it goes and type.

Animate it with frames

A drill with one frame is a picture. Add frames and Clubhouse plays the movement back, which is what makes a rotation or a pattern make sense.

  1. Draw the first frame's arrows.
  2. In the tray along the bottom, choose Add a frame to animate (once there's more than one frame it reads Add frame). The new frame starts with the arrows played: players where their runs ended, and the ball with whoever it was passed to.
  3. Draw that frame's arrows, and add the next.

Press Play, or Space with a keyboard, to watch it. The speed button beside the timeline switches between ½×, 1× and 2×, and 1× is real speed.

On the frame you're on, tap its time to open its timing. Pause is how long everyone waits before moving, and Move is how long the movement takes, which is set by how fast players really move until you change it. The last frame reads End, because there's nothing after it to move to.

The menu on the current frame has Duplicate frame and Delete frame. Drag a frame's grip to reorder it. A drill can have up to 24 frames.

To see the drill from the players' height, switch to 3D. Show a drill or a play in 3D covers it.

Fill in the details

The drawing shows what happens. The details tell the next coach how to run it. Choose Edit in the top bar to open Drill details.

  • Title and Summary, a sentence on what the drill is for.
  • Phase, Block type and Theme, so the drill turns up in the right searches.
  • Players, Area, m, Minutes, Equipment and a Video link.
  • Organisation and Explanation, for how it's set up and how it runs.
  • Coaching points, three to six, one per line.
  • Step up and Step down, how to make it harder or easier on the night.

At the bottom, Before publishing lists anything still missing. Tap an item to jump to its field. When nothing's left, it says Ready to publish. Choose Done to go back to the pitch.

Save and publish

A new drill saves as a draft on its own as soon as it has a title, and keeps saving a moment after each change. The top bar tells you where it's up to:

  • Add a title to save means nothing's saved yet.
  • Saving… and then Saved.
  • Saved on this device means there's no signal. It syncs on its own when there is.

When the drill's finished, choose Publish. If anything's missing, Publish opens the details at the first thing to fix. Once a drill is published, edits wait for Publish changes, so a half-finished change never reaches a session.

Share it with the club

Publishing keeps the drill private. To offer it to every coach at the club, submit it, and your club's library curators decide whether it goes in.

  1. Choose Submit to club library, either from the confirmation after you publish or from the drill's row menu on Drills.
  2. The drill shows Awaiting review.
  3. It then shows In club library if it's accepted, or Kept as mine with a note on why if it isn't. A drill kept as yours stays yours to use, and you can submit it again after changing it.

While it's awaiting review, Withdraw takes it back, and it stays private to you.

Copy a drill to make it yours

A drill from the club, or from the Clubhouse library, is a good starting point. Copy it and change the copy, and the original stays as it was.

  • A club drill: choose Clone to mine from its row menu, or from the bottom of the drill when it's open.
  • A Clubhouse drill: on the Library tab, choose Save to my drills.

Clubhouse confirms with Copied to my drills or Saved to my drills. A Clubhouse drill you've already copied shows In my drills, and offers Open my copy, so you don't end up with two by accident.

Confirm it worked

  • The pitch control reads the format and window you chose.
  • Play moves the players from one frame to the next.
  • The top bar says Saved, and the drill is on your Drills tab.
  • Drill details says Ready to publish., and Publish shows Published.
  • After submitting, the drill shows Awaiting review.

Last reviewed 21 Oct 2026

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