Run your match weeks

A Mixed JDL weekend asks for your review before families are told on Friday. Every other programme asks you to oversee its coaches, and to approve the message whenever a fixture changes.

A match week is where your programme's plans meet a Saturday. Your job in it is quality control, not operation: the coaches pick and run their teams, and you make sure what reaches families is right and that the football reflects the way the club develops players. How much of the week that takes depends on the programme. A Mixed JDL age group is divided between two teams every week and families are told the result on Friday, so there is a review for you to do before then. Girls JDL, youth and senior squads field one team each, so there is nothing to announce and your week is oversight.

Before you start

  • Everything in this page starts from Matches in your programme's sidebar.
  • In a Mixed JDL programme, your review only counts as a technical director's review if your staff record has you assigned as this programme's technical director. On a team's lineup you should see Confirm Lineup. If you see Save Team or Save Changes instead, your saves are recorded as a coach's, so ask your club to check your assignment before the first round.

Read the weekend from Matches

Matches opens on the programme's upcoming fixtures: round, date, opponent, venue and kick-off for every squad. The Program picker at the top moves you to any other programme at the club, including an Australian Championship campaign.

Every squad’s weekend from one page. The Live tab lights up while a match is being tracked.

The tabs are Fixtures, Results, Live and, for a programme that plays in a league, Ladder. Development programmes have no ladder: their statistics are about development, not standings. Live lights up while a match is being tracked, and you can follow any of the programme's matches from there.

If the league has changed a fixture and the change hasn't been accepted yet, a banner above the list says how many fixtures have updates from Dribl awaiting review, with Review Updates to go through them.

Add trial games

Pre-season hit-outs and friendlies against other clubs aren't in the draw. Add trial game, top right on Matches (the + at the top of the screen on a phone), adds one. Your coaches have the same button for their own squads, so most will arrive without you. An Australian Championship campaign has it too: the competition's draw comes first, the next trial game is named inside its headline match, and every trial game is listed under it in Club trial games. The form names the squad the game goes to, and so does the confirmation.

A senior squad’s switch reads Notify players. A junior squad’s reads Notify families.

They show in the list with Trial where a league match shows its round, and they open straight to the match because there is no round around them. They run like any match: lineup, live tracking, footage and decks. They don't count towards season stats, so a lopsided pre-season trial never reaches game-time figures, season totals or suspensions.

A trial game's notification switch is on by default, so it's announced like any fixture. It names who it reaches from the squad: Notify players for a senior squad, as above, and Notify families for a junior one. Turn it off for a closed trial and players and families hear nothing about it. A game added after it was played starts with notifications off, and a past trial game asks for its lineup and score so the record can be filled in. Trial games are never shown on the club's public Live page or website. Trial games and internal matches covers changes, cancellations and linking Veo footage by hand.

An internal match, filmed training with two groups from one squad in bibs, isn't a match at all. It has no opponent or score, so it never appears in Matches, a calendar or the Live tab, and nobody is notified. It's made from its Veo recording in your programme's Presentations: New Presentation, then Internal match.

Mixed JDL: review the division before Friday

FNSW asks a Mixed JDL club to field two teams, Blue and White, in every age group. Each week the coaches divide the age group between them, and that division is where game time and development intent are decided. A player stuck in the same colour for a month, or always on the shorter end of the minutes, is easiest to fix here, before families have been told anything.

The week runs to your club's messaging times. By default:

  1. Thursday 5:30pm: coaches whose lineup isn't saved get a reminder, if your club has lineup reminders turned on.
  2. Friday 10am: you get a TD Review Reminder for each age group whose coach has saved a lineup. It names the age group and round and says the selections are ready for review before parent notifications go out. If the programme has more than one technical director, it goes to whoever has held the role longest.
  3. Friday 12pm: families are told.

Your club can change all three times, for the club or for one programme.

Review and confirm

Open the round from Matches. Each team shows Lineup not confirmed until its coach saves it, Lineup saved once they have, and Reviewed once you've confirmed it. The line underneath counts the round as a whole, from Lineups not set to All 8 lineups saved, and reminds you that you can still make changes.

Tap a team to see its lineup on the pitch. Move players if the division needs it, then Confirm Lineup. The button reads Confirmed when it's done and the team's header changes from Saved by coach to Reviewed by TD. If you want a change the coach should own, talk to them before midday, because the announcement goes out on time whether or not you've reviewed.

A team nobody saved isn't left empty for families: Clubhouse repeats last week's division and marks it Auto-populated from last match. Treat that as a lineup still waiting for its coach.

What families receive

At the send time each family gets a Team Selection notification naming the round and telling them which team their child is in, the kick-off time, the opponent and the ground. If your programme sets an arrival offset, it ends with an arrive-by time. A player with their own login gets the same message addressed to them. Tapping it opens the round.

Until then, families see both of the round's kick-off times with a Team TBC tag. Once it has gone, the team's lineup reads Round 11 notified to parents, and any change after that is a correction families will notice. What a family sees is covered in the weekend lineup answer.

Girls JDL, youth and senior: oversee the match day

FNSW allows a Girls JDL club one team per age group, and youth and senior grades field one team each, so there's no weekly division, no Friday announcement and no review for you to do. The coach sets the lineup on the match itself whenever suits them before kick-off, and families get their ordinary match reminder with an arrive-by time.

Your part is oversight:

  • Read availability mid-week. Families mark a player Away, Sick or Injured during the week. A squad that's short on Wednesday is a conversation with its coach, not a Saturday surprise.
  • Watch game time across rounds. A squad drifting out of equity shows up on the club's Game Time page long before the season ends. Game-time compliance explains what FNSW counts.

When a fixture changes, approve the message

When a fixture within 21 days of kick-off changes (a new time, a new ground, a postponement), Clubhouse updates the fixture straight away but holds the notification until someone approves it. As the programme's technical director you're asked first: a Review fixture change notification names the squad, the opponent and what changed, and asks you to review it before it goes to parents.

Open it, check the wording (you can edit the title and message), then Approve & send or Skip notification. Approving tells the squad's families and players, its coaches and its team managers, and you see who first: each group counted, the message as it will read, and a button naming the total, Approve and notify 1 person in the example below.

Who is told, by name of group and head count, and the message word for word.

If nobody has acted after two hours, the squad's head and assistant coaches are asked as well, so a change can't sit unseen. The full flow is in Fixture change approvals.

At the ground and after the round

Your role at a ground is observing and developing coaches, not coaching the team. Every match has a Coach Notes panel shared by the programme's coaching staff, on the live match and after full time. You can read what the coaches wrote and add your own observations, each under the author's name. What a coach chose to write down mid-match is good material for your next conversation with them, and your notes are the start of their development plan review.

Results appear under Results as matches finish. For a league programme, the Ladder shows the table.

Confirm it worked

  • Mixed JDL: by Friday midday every team shows Reviewed, and none shows Auto-populated from last match.
  • No fixture change is still waiting for your approval on a match that's coming up.
  • Every squad went into the weekend with its availability read, and anything you saw at a ground is written in its Coach Notes rather than kept in your head.

Last reviewed 14 Oct 2026

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