Use a fixture’s Video tab while building decks
Every finished match keeps its footage, clips and player moments on one tab. Scan it before you build, and know the match edits you can make but mostly shouldn’t.
You build decks in the editor, but the footage itself lives on each match's Video tab. When a coach asks "have we got anything on our press?", opening the match is usually quicker than opening a deck. Scanning the clips here first also makes the deck editor's clip picker faster, because they're the same clips.
- The Video tab appears on a finished match. Until the result is in, there's nothing to show. A trial game is the exception: its tab opens at kick-off, so you can link its footage.
- What's on the tab depends on how your club films: a Veo camera, footage the club adds by hand, or an FNSW broadcast. Most matches have one source; some have more.
- As a video analyst you can open and edit any match in the club, not only your programmes. The last section covers when to use that.
Matches has three tabs: Fixtures, Results and Live. It shows one programme at a time, and the Program filter switches between the programmes you're assigned to (every programme, if you're not assigned to any). A red dot on Matches in the sidebar means a club match is underway.
Results is the useful one on a Monday: the weekend's scorelines tell you which squads had the kind of game that needs a proper review. Open any match and select the Video tab.
- The player shows the match footage. If a match has both highlights and the full game, choose Highlights or Full above it. If it has more than one source, such as the Veo recording and an FNSW broadcast of a representative game, each option also names its source (Veo, Club, YouTube or FNSW). It opens on the best playable footage, Veo first. With only one recording there are no options to choose.
Download(1) saves the Veo recording for offline work, such as cutting in other software. It isn't offered for club footage or FNSW.- Clips sit beside the player, playable in place. When a match has both kinds, they split into Coaching clips tagged by staff and Auto clips picked up by the camera. Narrow them with Search clips... (2), and with All Players and All Tags when clips carry player or tag details. Each clip has a download icon labelled Download clip, for saving one moment without the whole match.
When the camera has picked out individual players, a Moments tab joins the clips. Choose a player from the list (those with moments come first) and you get every moment the camera caught of them, headed with a short match wrap: passes, duels, shots, saves and distance where the camera recorded them, and a count such as 12 moments caught on camera. Play them back to back with Play, Pause and Resume, skip between moments, and filter to one kind of event with Show.
That's the quickest way to answer "have you got anything on our number 6?" before you commit to building a deck.
At a Veo club, a league match with no recording shows no Video tab at all. Check the sync line on your dashboard first (see Get started as a video analyst), then whether the camera was running.
A trial game is never linked to its recording automatically, because two games a day apart are too easy to cross. Its Video tab says No footage linked yet and lists the squad's unlinked Veo recordings from within three days of the match. If the squad has no Veo team mapped yet, the tab says so instead and lists the club's Veo teams nobody has mapped: choose Use this team on the right one, then Map, and its recordings appear in the list. Choose Link on the right one, then Link recording: clips sync within a few minutes and the match review deck is prepared automatically. If it was the wrong one, Linked to the wrong match? under the footage offers Unlink. Trial games and internal matches covers the rest of how trial games work.
An internal match (filmed training, two groups from one squad in bibs) has no match page and no Video tab. Its footage goes straight into a deck from Presentations: New Presentation, then Internal match, as Turn match footage into Club TV shows.
At a club without a camera platform, a finished match's Video tab offers to add footage instead: No footage yet, with an Add footage button. It's how a sideline recording or a league stream becomes something you can review and clip.
Add match footage takes either an uploaded video (MP4 or MOV, up to 8 GB) or a linked YouTube video, marked as Full match or Highlights. An upload spends a few minutes processing before it plays. Once a match has footage, the Club footage list shows each recording with an Add button for more. Adding a second full match replaces the first, and Clubhouse warns you before it does.
Opening a match gives you the same controls a coach has on match day, on any team in the club: lineup, formation, live events and the post-match summary. That's deliberate, so permissions never block your footage work.
Treat it as access, not a job. The squad's coach runs the match, and two people entering events on one game is how a goal gets counted twice. The time it earns its keep is after the final whistle: a wrong scoreline or substitution minute makes every data slide built on it wrong too, so correct it at the source rather than chasing the coach. If families have already been sent the final score, Clubhouse warns you that changing it won't update that message, so anyone who saw it keeps the old scoreline. Tell the coach if the difference matters. During play, stay on the Video tab.
- "Have we got footage of that?" gets answered from Moments or the clips list in under a minute.
- Wrong match data is corrected on the match, so the data slides in your decks, which read it live, fix themselves.
- You haven't entered a live event on a game you weren't asked to track.
Last reviewed 18 Oct 2026
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