Quick answer

How do I build a training programme for my players?

Full walkthrough: Build and publish training programmes in the guide covers this step by step.

A programme is a block of training your players do in their own time — a return-to-training block before the squad reassembles, or top-ups during the season. You build it once, assign it to a squad, and each player gets it on their phone with video demos and somewhere to record what they lifted.

Where it lives

Go to Programmes in the S&C sidebar. There are two tabs:

TabWhat it holds
ProgrammesEvery block you've built, grouped under Running now, Not running, Finished and Archived. Each row shows who the block reaches: the players' faces, then the squad or the players by name, with its dates and how far along they are
Exercise libraryYour movements, each with a YouTube demo link and coaching cues

Build the exercise library first

Every exercise you prescribe comes from the library, so it's worth filling in before you start a programme.

  1. Open Exercise library and choose Add an exercise.
  2. Give it a name, a category (warm-up, speed, power, strength, accessory, conditioning or mobility) and paste the YouTube link for the demo. Paste the ordinary share link — Clubhouse works out the video id itself, including youtu.be and Shorts links.
  3. Add coaching cues if the exercise needs them. Players see these under the demo.

An exercise saved once is reused across every programme, so the demo only needs finding once.

Build the programme

  1. On the Programmes tab, choose Build a programme. Name it after the block it covers rather than the squad — you can assign the same block to several squads.
  2. Set how many weeks it runs (1–52). Two weeks is a typical prep block.
  3. Write the notes for players — the preamble they read first. Headings and lists are yours to use, and a suggested week ("Mon strength · Tue conditioning · Thu strength") works well at the end. It's guidance, not a schedule: players are never locked to a particular day.
  4. Add a session for each day's work, choosing Strength or Conditioning.

For a strength session, add each exercise with its sets, reps, RIR (reps in reserve), rest, and a note if the loading needs explaining ("use 50% of trap bar weight"). Drag exercises to set their order and make supersets. You can offer an alternative exercise — a player who can't do the prescribed one picks the alternative, and their sets still count.

For a conditioning session, the prescription is a row per week: sets, reps, distance or time, and the rest between reps and between sets. Add a pace, a heart-rate band if you use one, and the route notes. You can attach a diagram — the pitch image players see above the notes.

Where a strength prescription changes week to week (10 reps in week 1, 12 in week 2), add the week's progression on the exercise rather than duplicating the session. A conditioning session's weeks are rows in its own prescription table.

Set the targets

Targets are what "on track" means for this block, and they're what the compliance board measures against. There's one per session type — a conditioning target and a strength target — so a programme has at most two, both set in Overview → Edit under Targets. If a type has no target yet, a Set a conditioning target button appears there; if it has no sessions yet, add those first.

Each target is either Every session or At least a number, and the sentence players read is written from your choice ("Every conditioning session", "At least 4 strength sessions"). The number is the total for the whole block, not a weekly quota: two strength sessions a week across a two-week block is four expected, so a target of four means four across the fortnight. Both the Overview and the player's Workouts tab say so under the targets.

A minimum is met at the minimum — a player who does 4 of 6 is on track, not 67% compliant. Every session means every session that player was scheduled, so somebody who joins in week 2 is measured against their own smaller number rather than being permanently behind.

Assign it and publish

  1. Open the programme and choose Assign this programme (once live, the button at the top of the programme reads Who has it).
  2. Under Who, choose Whole squad (or Specific players, see below), pick the squad, set Starts and Targets by (the last day the programme counts), and choose Assign.
  3. Choose Review and publish, then Publish and notify on the squad's row. The confirm window (for example Publish to BYL U16?) shows the notification word for word, and its button names the head count: Publish and notify 15 players. Players with their own login get the notification and the Workouts tab; parents aren't notified. From 9pm to 6am Sydney time it warns that phones may stay silent until morning. Afterwards, the message names anyone who wasn't notified.

Publishing is what makes the programme Live and moves it under Running now on the Programmes tab; until then it stays Draft. If S&C is switched off for the squad's program, Publish is unavailable and the panel says why. Players joining mid-block pick it up automatically and are only measured from the day they joined; a player who leaves stops being prompted.

A block shows Finished the day after its Targets by date, however many sessions are unlogged, and stays on players' phones for 14 more days so they can log a late session. Take off their phones on the squad's row removes it sooner, and archiving the programme does the same for every finished squad. To stop a block that is still running, Finish for this squad takes the Workouts tab away immediately (nobody is notified). Every log is kept either way. For a block for only some players, see giving a programme to specific players.

Watch what comes back

The programme's Compliance tab shows who has trained against every session. What it shows, the niggle flags, and who else can see it are in How do I tell whether players are doing their programme?.

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